For nearly a century, Nancy Drew, the bright, young amateur sleuth in the mystery series of the same name, has served as a role model for the likes of Hillary Rodham Clinton, former First Lady Laura Bush and Supreme Court Justice Sonia Sotomayor.
Now, a 16-year-old Concord girl who shares the same admiration for the fictional heroine has launched a Kickstarter campaign to fund her first entrepreneurial venture: the Nancy Drew Board Game.
"I feel especially in the modern day, (Nancy) is a huge role model, not only for girls, but for all young people who aren't sure they can make their dreams come true," said Quincy MacShane, who has read all 56 books in the series, beginning when she was about 9. "She gave me the confidence to know I could make mine come true. She empowered me."
One night about three years ago, Quincy was in her room and her parents came in and asked if she had finished her homework.
"No, but I have this," she said, holding up the game she'd made on the back of a Monopoly board.
Designed for two to four players ages 8 and up, the game is a kind of Trivial Pursuit for Nancy Drew fans. Players choose a character and a token from the series — a magnifying glass, a flashlight, Nancy's roadster — and move around the board's perimeter, "buying" books from the series by correctly answering questions about them. The player who acquires the most titles wins.
When Quincy told her father she wanted to make the game for more people so that they could learn about Nancy Drew, he said, "That's a big endeavor."
"We as parents want to encourage our kids to be creative," Nick MacShane said. "What we were surprised by was how persistent she was."
Quincy made a second version of the game, which a family friend, a designer, helped refine. And then she and her father approached Simon and Schuster Children's Publishing, which owns the Nancy Drew trademark, and demonstrated the game.
"I was very impressed," said Stephanie Voros, vice president and director of subsidiary rights. "It's a niche market, but, 84 years after the first book was published, there are still enthusiastic fans like Quincy out there. She really represents the Nancy Drew reader these days, who is smart and inquisitive."
After obtaining the rights from Simon and Schuster, Quincy and her family formed a company, Sutherland (her middle name) Games, which she heads as president. Then she applied for a patent and launched a campaign on the crowd-funding website Kickstarter to raise $20,000, with the hope of getting the game on store shelves before the holidays.
As of Friday, with 15 days to go in the campaign, she had raised $8,346.
"I did not anticipate the amount of support I'm getting," Quincy said. "To have it come this far is an amazing feeling."
To support the game, go to: https://www.kickstarter.com/projects/2026070997/nancy-drew-board-game
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